module Base {

	model FemaleBody
	{
		
		attachment BagTacticalAlice_right
		{
			offset = 0.0300 -0.1350 -0.0700,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_wineright
		{
			offset = 0.0300 -0.1350 -0.0400,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_left
		{
			offset = 0.0300 0.1350 -0.0700,
			rotate = 90.0000 90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_wineleft
		{
			offset = 0.0300 0.1350 -0.0400,
			rotate = 90.0000 90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_bedroll {
			offset = -0.0350 0.0000 0.1300,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_uldoll {
			offset = 0.0950 0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_uldogchew {
			offset = 0.0950 0.0750 -0.1350,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulcattoy {
			offset = 0.0950 0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulballon {
			offset = 0.0650 0.0750 -0.1350,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulrubberducky {
			offset = 0.0950 0.0750 -0.100,
			rotate = 180.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ultoybear {
			offset = 0.1550 0.0850 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_uldawn {
			offset = 0.1550 0.0850 -0.1850,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ultoycar {
			offset = 0.0950 0.0750 -0.1150,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulyoyo {
			offset = 0.1250 0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulcube {
			offset = 0.1550 0.0750 -0.0950,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulmask {
			offset = 0.0850 0.0750 -0.1150,
			rotate = 0.0000 90.0000 170.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulmaskground {
			offset = 0.0850 0.0750 -0.1150,
			rotate = 0.0000 180.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulplushie {
			offset = 0.0750 0.0950 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulpawsplushie {
			offset = 0.0750 0.1050 -0.1850,
			rotate = 180.0000 90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulweapon {
			offset = 0.0900 0.1050 0.0700,
			rotate = 90.0000 200.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulweaponpan {
			offset = 0.0900 0.1050 -0.0200,
			rotate = 90.0000 40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulweaponsaucepan {
			offset = 0.0900 0.1050 -0.0200,
			rotate = 90.0000 -40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulsnightstick {
			offset = 0.0900 0.0750 0.0600,
			rotate = 0.0000 0.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulwrench {
			offset = 0.0900 0.1050 0.0600,
			rotate = 90.0000 -90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulbottle {
			offset = 0.0900 0.1050 -0.1000,
			rotate = 90.0000 10.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulwine {
			offset = 0.0900 0.1050 -0.0500,
			rotate = 90.0000 10.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urdoll {
			offset = 0.0950 -0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urdogchew {
			offset = 0.0950 -0.0750 -0.1350,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urcattoy {
			offset = 0.0950 -0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urballon {
			offset = 0.0650 -0.0750 -0.1350,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urrubberducky {
			offset = 0.0950 -0.0750 -0.100,
			rotate = 180.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urtoybear {
			offset = 0.1550 -0.0850 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urdawn {
			offset = 0.1550 -0.0850 -0.1850,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urtoycar {
			offset = 0.0950 -0.0750 -0.1150,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_uryoyo {
			offset = 0.1250 -0.0450 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urcube {
			offset = 0.1550 -0.0750 -0.0950,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urmask {
			offset = 0.0850 -0.0750 -0.1150,
			rotate = 0.0000 90.0000 -170.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urmaskground {
			offset = 0.0850 -0.0750 -0.1150,
			rotate = 0.0000 180.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urplushie {
			offset = 0.0750 -0.0950 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urpawsplushie {
			offset = 0.0750 -0.1050 -0.1850,
			rotate = 180.0000 90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urweapon {
			offset = 0.0900 -0.1050 0.0700,
			rotate = 90.0000 -20.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urweaponpan {
			offset = 0.0900 -0.1050 -0.0200,
			rotate = 90.0000 40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urweaponsaucepan {
			offset = 0.0900 -0.1050 -0.0200,
			rotate = 90.0000 -40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ursnightstick {
			offset = 0.0900 -0.0750 0.0600,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urwrench {
			offset = 0.0900 -0.1050 0.0600,
			rotate = 90.0000 -90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urbottle {
			offset = 0.0900 -0.1050 -0.1000,
			rotate = 90.0000 -20.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urwine {
			offset = 0.0900 -0.1050 -0.0500,
			rotate = 90.0000 -20.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_weapon {
			offset = 0.1300 0.0000 0.0700,
			rotate = 90.0000 0.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_rifle {
			offset = 0.1300 0.0200 0.0700,
			rotate = 90.0000 0.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_weaponbig {
			offset = 0.1300 0.0000 0.0700,
			rotate = 90.0000 0.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_weaponshovel {
			offset = 0.1300 0.0000 0.1500,
			rotate = 90.0000 90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_weaponpan {
			offset = 0.1300 -0.0400 -0.0200,
			rotate = 90.0000 40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_weaponsaucepan {
			offset = 0.1300 -0.0400 -0.0200,
			rotate = 90.0000 -40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_snightstick {
			offset = 0.1400 0.0300 0.0600,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_wrench {
			offset = 0.1400 0.0000 0.0600,
			rotate = 90.0000 -90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_flashlight {
			offset = -0.0050 0.0600 0.0000,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_Head,
		}

		attachment BagTacticalAlice_militaryflashlight
		{
			offset = 0.0800 0.0750 0.0700,
			rotate = 180.0000 100.0000 0.0000,
			bone = Bip01_Spine1,
		}

		attachment BagTacticalAlice_prepperflashlight
		{
			offset = 0.0600 0.0750 0.0700,
			rotate = 180.0000 100.0000 -90.0000,
			bone = Bip01_Spine1,
		}

		attachment BagTacticalAlice_azmilitaryflashlight
		{
			offset = 0.0300 0.0750 0.0700,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_Spine1,
		}

		attachment BagTacticalAlice_container {
			offset = 0.0800 0.0000 -0.3000,
			rotate = -90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containerseed {
			offset = 0.0800 -0.0200 -0.1400,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containertool {
			offset = 0.0700 0.0000 -0.3000,
			rotate = -90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containercooler {
			offset = 0.0700 0.0000 -0.3800,
			rotate = -90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containertote {
			offset = 0.0700 0.0000 -0.3800,
			rotate = -90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containertrash {
			offset = 0.1300 0.0000 -0.3000,
			rotate = -90.0000 0.0000 -80.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containersack {
			offset = 0.1200 0.0000 -0.2700,
			rotate = -90.0000 0.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containermk {
			offset = 0.0500 0.0000 -0.2700,
			rotate = 0.0000 180.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containersl {
			offset = 0.0600 0.1300 -0.2200,
			rotate = -90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containersr {
			offset = 0.0600 -0.1200 -0.2200,
			rotate = -90.0000 90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containerseedsl {
			offset = 0.0700 0.1300 -0.1000,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containerseedsr {
			offset = 0.0700 -0.1300 -0.1000,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containersacksl {
			offset = 0.0700 0.1500 -0.2200,
			rotate = -90.0000 -70.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containersacksr {
			offset = 0.0700 -0.0700 -0.2200,
			rotate = -90.0000 -70.0000 -90.0000,
			bone = Bip01_BackPack,
		}

	}


	model MaleBody
	{
		
		attachment BagTacticalAlice_right
		{
			offset = 0.0300 -0.1450 -0.0700,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_wineright
		{
			offset = 0.0300 -0.1450 -0.0400,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_left
		{
			offset = 0.0300 0.1450 -0.0700,
			rotate = 90.0000 90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_wineleft
		{
			offset = 0.0300 0.1450 -0.0400,
			rotate = 90.0000 90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_bedroll {
			offset = -0.0250 0.0000 0.1300,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_uldoll {
			offset = 0.0950 0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_uldogchew {
			offset = 0.0950 0.0750 -0.1350,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulcattoy {
			offset = 0.0950 0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulballon {
			offset = 0.0650 0.0750 -0.1350,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulrubberducky {
			offset = 0.0950 0.0750 -0.100,
			rotate = 180.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ultoybear {
			offset = 0.1550 0.0850 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_uldawn {
			offset = 0.1550 0.0850 -0.1850,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ultoycar {
			offset = 0.0950 0.0750 -0.1150,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulyoyo {
			offset = 0.1250 0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulcube {
			offset = 0.1550 0.0750 -0.0950,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulmask {
			offset = 0.1000 0.0750 -0.1150,
			rotate = 0.0000 90.0000 170.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulmaskground {
			offset = 0.1000 0.0750 -0.1150,
			rotate = 0.0000 180.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulplushie {
			offset = 0.0950 0.0950 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulpawsplushie {
			offset = 0.1150 0.1050 -0.1850,
			rotate = 180.0000 90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulweapon {
			offset = 0.1100 0.1050 0.0700,
			rotate = 90.0000 200.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulweaponpan {
			offset = 0.1100 0.1050 -0.0200,
			rotate = 90.0000 40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulweaponsaucepan {
			offset = 0.1100 0.1050 -0.0200,
			rotate = 90.0000 -40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulsnightstick {
			offset = 0.1100 0.0750 0.0600,
			rotate = 0.0000 0.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulwrench {
			offset = 0.1100 0.1050 0.0600,
			rotate = 90.0000 -90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulbottle {
			offset = 0.1100 0.1050 -0.1000,
			rotate = 90.0000 10.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ulwine {
			offset = 0.1100 0.1050 -0.0500,
			rotate = 90.0000 10.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urdoll {
			offset = 0.0950 -0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urdogchew {
			offset = 0.0950 -0.0750 -0.1350,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urcattoy {
			offset = 0.0950 -0.0750 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urballon {
			offset = 0.0650 -0.0750 -0.1350,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urrubberducky {
			offset = 0.0950 -0.0750 -0.100,
			rotate = 180.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urtoybear {
			offset = 0.1550 -0.0850 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urdawn {
			offset = 0.1550 -0.0850 -0.1850,
			rotate = 90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urtoycar {
			offset = 0.0950 -0.0750 -0.1150,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_uryoyo {
			offset = 0.1250 -0.0450 -0.1350,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urcube {
			offset = 0.1550 -0.0750 -0.0950,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urmask {
			offset = 0.1000 -0.0750 -0.1150,
			rotate = 0.0000 90.0000 -170.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urmaskground {
			offset = 0.1000 -0.0750 -0.1150,
			rotate = 0.0000 180.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urplushie {
			offset = 0.0950 -0.0950 -0.1850,
			rotate = 0.0000 -90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urpawsplushie {
			offset = 0.1150 -0.1050 -0.1850,
			rotate = 180.0000 90.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urweapon {
			offset = 0.1100 -0.1050 0.0700,
			rotate = 90.0000 -20.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urweaponpan {
			offset = 0.1100 -0.1050 -0.0200,
			rotate = 90.0000 40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urweaponsaucepan {
			offset = 0.1100 -0.1050 -0.0200,
			rotate = 90.0000 -40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_ursnightstick {
			offset = 0.1100 -0.0750 0.0600,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urwrench {
			offset = 0.1100 -0.1050 0.0600,
			rotate = 90.0000 -90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urbottle {
			offset = 0.1100 -0.1050 -0.1000,
			rotate = 90.0000 -20.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_urwine {
			offset = 0.1100 -0.1050 -0.0500,
			rotate = 90.0000 -20.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_rifle {
			offset = 0.1500 0.0200 0.0700,
			rotate = 90.0000 0.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_weaponbig {
			offset = 0.1500 0.0000 0.0700,
			rotate = 90.0000 0.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_weaponshovel {
			offset = 0.1500 0.0000 0.1500,
			rotate = 90.0000 90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_weaponpan {
			offset = 0.1400 -0.0400 -0.0200,
			rotate = 90.0000 40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_weaponsaucepan {
			offset = 0.1400 -0.0400 -0.0200,
			rotate = 90.0000 -40.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_snightstick {
			offset = 0.1400 0.0300 0.0600,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_wrench {
			offset = 0.1400 0.0000 0.0600,
			rotate = 90.0000 -90.0000 -180.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_flashlight {
			offset = -0.0050 0.0700 0.0000,
			rotate = 90.0000 0.0000 0.0000,
			bone = Bip01_Head,
		}

		attachment BagTacticalAlice_militaryflashlight
		{
			offset = 0.0800 0.0750 0.0700,
			rotate = 180.0000 100.0000 0.0000,
			bone = Bip01_Spine1,
		}

		attachment BagTacticalAlice_prepperflashlight
		{
			offset = 0.0600 0.0750 0.0700,
			rotate = 180.0000 100.0000 -90.0000,
			bone = Bip01_Spine1,
		}

		attachment BagTacticalAlice_azmilitaryflashlight
		{
			offset = 0.0300 0.0750 0.0700,
			rotate = 90.0000 0.0000 90.0000,
			bone = Bip01_Spine1,
		}

		attachment BagTacticalAlice_container {
			offset = 0.0800 0.0000 -0.3300,
			rotate = -90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containerseed {
			offset = 0.0800 -0.0200 -0.1400,
			rotate = 0.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containertool {
			offset = 0.0700 0.0000 -0.3400,
			rotate = -90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containercooler {
			offset = 0.0700 0.0000 -0.4400,
			rotate = -90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containertote {
			offset = 0.0800 0.0000 -0.4400,
			rotate = -90.0000 0.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containertrash {
			offset = 0.1500 0.0000 -0.3400,
			rotate = -90.0000 0.0000 -80.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containersack {
			offset = 0.1200 0.0000 -0.3200,
			rotate = -90.0000 0.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containermk {
			offset = 0.0500 0.0000 -0.3000,
			rotate = 0.0000 180.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containersl {
			offset = 0.0600 0.1400 -0.2400,
			rotate = -90.0000 -90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containersr {
			offset = 0.0600 -0.1300 -0.2400,
			rotate = -90.0000 90.0000 0.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containerseedsl {
			offset = 0.0700 0.1300 -0.1000,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containerseedsr {
			offset = 0.0700 -0.1300 -0.1000,
			rotate = 0.0000 0.0000 90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containersacksl {
			offset = 0.0800 0.1900 -0.2200,
			rotate = -90.0000 -70.0000 -90.0000,
			bone = Bip01_BackPack,
		}

		attachment BagTacticalAlice_containersacksr {
			offset = 0.0800 -0.1100 -0.2200,
			rotate = -90.0000 -70.0000 -90.0000,
			bone = Bip01_BackPack,
		}		

	}

}